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Project: SourceForge.net
Client: SlashdotMedia Role: UX Designer Terms: March 2015 - February 2016 |
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Mobile SourceForge.netSince 1999, SourceForge.net has always been a fixed-weight website for desktop computers. A new mobile SourceForge experience became my main goal on the project. Using principles of responsive design, our team built a mobile extension of the famous open source repository.
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Subscription & SignupA new feature ‘manage subscription’ was introduced to improve user signup flow. Now users get a better control over SourceForge.com news and messages from their preferences page. The flow itself had been simplified, and new visual and interaction design transformed user experience into more enjoyable journey.
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Email TemplatesEmail templates were modified and updated to improve appearance and user experience. By creating a persona, we illustrated the user flow more efficiently. By extending the user experience with a reminder to review downloaded projects, we helped projects gather more user reviews. Close collaboration with developers made the implementation accurate and pixel-perfect.
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Agile EnvironmentAn agile environment enabled our team to implement numerous UX improvements. Among them are updates of templates of the most visited pages, which, after A/B and multivariate testing, helped us increase page views. My team successfully introduced several new widgets, including banners for the AdBlock plugin, and several widgets for SEO improvement.
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On the Pursuit of ConsistencyConsistency in design is a must-have. It helps users to distinguish native content from ads. To satisfy this requirement, I've documented UI/UX patterns across the web service in the Design System and implementation backlog.
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